![]() ![]() You can get there by heading west from the Woodend Plains, across the bridge, and working through the districts. You'll find her in Defiance Bay, specifically in the Ondra's Gift District. ![]() She's bit more complicated to recruit than the other NPC's. ![]() Pallegina is an Avian Godlike Paladin of the Frermàs mes Canc Suolias, a Paladin Order from the Vailian Republics. At the end of which, shocked that your PC, as a Watcher, can see her true soul, she'll offer to accompany you. Try to talk to her, and she'll immediately assault your senses with a barrage of visions. You'll find her on the eastern end of Dyrford Village, directly East from Stormwall Gorge where she's marked on the map as soon as you enter town. Grieving Mother is a Human Cipher who primarily communicates telepathically, and hides her true self under layers of illusion. He'll offer to share his meal, and, regardless of whether you accept, offer to hitchhike with your group as well. ![]() Just follow the road to the east, and when it forks, take the turn to the south. You'll find him standing over a slaughtered deer carcass in Stormwall Gorge, the map directly East from Woodend Plains. Hiravias is a foul mouthed, depraved, morally suspect Orlan Druid. Convince her that you're a Watcher and might know something about where she needs to go, and she'll follow you, so long as you promise to take her there. Just follow the road, and you'll find her standing under a sign post. You'll find her at the center of the Woodend Plains, directly South of Caed Nua. Sagani is a Dwarven Ranger, searching for the reincarnation containing the soul of an elder of her tribe. You can recruit these next four in any order you like. Again, you can rush to grab all four with no ill effects if you'd like to gain them at minimum level, which in their case, is level four. After you gain control of the Stronghold and repair the Eastern Barbican, the path opens up to another portion of the world, and you can recruit the remaining 4 NPC Companions. The remaining companions cannot be recruited until after you've entered Caed Nua and met Maerwald. Seeing as that's where you're headed as well, he offers to join you. You'll find him at the gates of Caed Nua, chasing after the Watcher Maerwald, whom he believes can shed some light on things. Kana Rua is an Amanua Chanter, looking for an ancient text of some significance to his people. If you're willing to let him rant and rave at you, he's happy to follow you to do so. Have a chat with him, and he'll explain that he's been waiting for you because he's intent on testing you, and otherwise spouting on about all manner of cryptic BS. Leave Gilded Vale, and simply follow the road in Magran's Fork, and you'll come across him waiting by a statue of his Goddess. After that, chat with Edér for a few minutes about the state of affairs in Gilded Vale, and he'll realize pretty quickly that you're his best chance to get out of dodge - something he really ought to have done a long time ago.ĭurance is a Human Priest of Magran, the Godess of War, Fire, and Explosives, and he's waiting for you at Magran's Fork, directly to the South of Gilded Vale. While you'll see him hanging out under the tree in the center of town when you first arrive, he won't be particularly talkative until you've spent the night at the local Inn for the first time, and then followed that up with a conversation with a Dwarven Animancer that can be found hanging out, under the same tree. Help him out, and he'll sign on to your merry band.Įdér is a Human Fighter, also in Gilded Vale. You can find him in Gilded Vale, standing in front of the Black Hound Inn, getting into a fight with some of the locals. You can recruit the first four companions (Aloth, Edér, Durance and Kana) basically immediately after completing the tutorial You can rush to grab the four of them at level two without affecting anything, and with no combat if you're careful, which can be a big help before you explore your way into some of the nastier fights in chapter one.Īloth is an Elven Wizard with a tendency to run his mouth off at inopportune moments. ![]()
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